[unmaintained in favor of gameframework-lite]
2D physics engine
game framework for 2d html5 games with physics isomorphic
Particle emitter for Pixi.js, working with any PIXI.js version
Scalable Helper Package allowing multiple MicroServices, StaticServe, WebSockets
Parse text emoticons and replace them by graphics.
a *very* slim package for basic DOM operations - few bytes
Tiled Utils for Pixi.js - usable with node.js with pixi-shim
pixijs shim for backend use of pixijs
game loop designed for node applications, not for the browser
zero-dependency 2d collision detection for circles, polygons, and points (with SAT and BVH)
require this library required for matter.js in node or browser
Dont allow your fluffy memleak to grow, Fluffy detects memleaks
A simple zero-dependency modular game engine for bootstrapping games.
mini.ninja Game Engine + pixi.js variant - universal for bootstrapping games in 2d.
mini.ninja Game Engine + three.js variant - universal for bootstrapping games in 3d.
Enable DOM in Node.js ~ This is a fork locking its version @ 3.0.2 for pixi-shim package
PIXI.js Tiled utilities
using planck-js 2d physics library inside node or web worker
Later Mom is a lazy es6 DataStructures factory also known as cache
Auto make folders for routes and copy index.html - all from sitemap.xml
static files server + plugins on same instance (🐻)
prodecural dungeon generator for games
µwebsockets.js npm package fork of: https://github.com/uNetworking/uWebSockets.js