Add-ons and examples for A-Frame VR.
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
A collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
Make 3D Charts with this component based on A-Frame.
A port of GLMol based on https://github.com/alexmasselot/GLmol
Build virtual reality experiences with A-Frame and React.
A visual inspector tool for A-Frame.
A Toggle Controls component for A-Frame.
A Data visualization component for A-Frame.
A web framework for building multi-user virtual reality experiences.
Physics system for A-Frame VR, built on Cannon.js
A one-liner component for viewing Stereo/Mono 360/180 videos in WebVR, including a control bar for it
State management for A-Frame using single global state modified through actions. State flows down to application via declarative binding.
Visualize GeoJSON/TopoJSON documents in A-Frame with the help of the D3 library
A web framework for building virtual reality experiences.
A Theatrical Scrim for A-Frame
A Tangram terrain component for A-Frame.
A controller haptics (vibrations) component for A-Frame.
A component and primitive to draw a series of lines, for A-Frame WebXR. Similar to the line primitive, but draws multiple lines.