22 packages found
Description
A loop class to enable flexible intervals for visual experiments and games. It provides delta time in various formats and uses `requestAnimationFrame` for the timeouts. It's possible to use `setTimeout` with given `targetDeltaTime`.
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game loop designed for node applications, not for the browser
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Create and manage animation functions with AnimationFrame API.
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Tiny and easy to use ECS (Entity Component System) library for game programming and much more
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- ecs
- ecs-framework
- entity-component
- entity-component-system
- entity
- game
- game-engine
- gamedev
- game-development
- game-ecs
- gameloop
- threejs
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Reliable and versatile game loop implementation
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A simple canvas gameloop with a fixed update rate and dynamic render rate
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Easy to integrate Game Loop, and ready to use UI for CPI Test projects
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Game stuff for ol, powered by HTML5, canvas, javascript and Openlayers.
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make you easy to start three.js project
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game loop designed for node applications, not for the browser
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make easy to manage scene in gameloop
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This package allows you to create a game loop on node.js server with a specific fps.
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TODO
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A React Component that uses a game loop to animate another component.
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A gameloop that helps you handle state as well
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An abstraction around requestionAnimationFrame.
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Simple API for running a function in a requestAnimationFrame loop.
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pagon gameinput and keycode mapping look like unity3d for html5
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simply pass in two callbacks, one that get's called at a fixed time step i.e. 60 fps, the other is called on every animation frame