Mathematical data structures.
Extracts the planes for a WebGL viewing frustum
A sparse octree data structure.
Matrix & quaternion operations for 2D/3D geometry processing
A minimal 3D cylindrical geometry, including normals, UVs, and mesh.
A sparse, linear octree data structure.
Checks if an axis aligned bounding box intersects a camera frustum.
Determines if camera's frustum intersects with aabb box and sphere
WebGPU 3D library