3d tilemap collisions made simple-ish
computes the octants surrounding the center point of an axis-aligned bounding box
A class for convenient, method rich, Axis Aligned Bounding Boxes in 2D.
Determines whether a moving axis-aligned bounding box collides with a tilemap, and prevents intersection.
Representations of various 2D collision bodies (lines, segments, axis, AABB, circle, polygon)
2d tilemap collisions made simple-ish