It is still free-as-in-beer, pretty and simple interactive stories editor and is able to export to JSON :
Can I rescue my data?
Yes. You can capture the raw .json file that stores your story, but to use it elsewhere you'll need to write code to parse and run it. (The format is pretty straight-forward, however.)
In order to experiment with the subject, I needed a tool to use these JSON exports, so here's the module ad hoc.
- pretty simple builder with few interface methods required, mainly
- single npm dependancy: lodash
- works in browser / with node
- tests and examples available
- GPL licence
// Load the lib const libinkle = require('libinkle'); // Read a JSON export const buf = fs.readFileSync('XXXX.json'); // Create a story runner const inkle = new libinkle(buf.toString()); // Initiate the story whose state is recorded in the object inkle.start(); // Retrieve the current text var paragraphList = inkle.getText(); // Retrieve the current choices var choicesList = inkle.getChoices(); // Choose a random solutio inkle.chooseRandom();
The Inkle Writer JSON format
As the Inklewriter team said, the format is pretty straight-forward.
Apart from metadata, the content is structured through a list of "stitches" which are nodes in a graph, if that concept makes sense for you.
In a more general way stitches are text paragraphs with links. They are either:
- connected to some other stitch : the story flows
- connected to multiple stitches : the story stops and a path has to be decided, a choice has to be made
So the stitches are the partial atoms of the interactive story, which navigates from a stitch to another, etc.
Each stitch can be tagged. These tags can be later used as conditionals.
Things to do
[ ] Error management is rather inexistant
[x] Flags and if conditions
[ ] Sections
Contributing, bugs, pull requests
All are very welcome. Don't hesitate to push me on my mail github_albancrommer.com if feeback is slow.