Input -> Unity Input Manager
Input wrappers for the Unity Input Manager and a collection of common input prefabs.
The UnityInputManager package provides a collection of Zinnia Actions that wrap Unity inputs from the Unity Input Manager. These Actions can be used to map keyboard/button presses or axis data via the Unity Input Manager.
A collection of useful prefabs are also provided with pre-defined button and axis mappings for common controller types:
- Xbox Gamepad
- OpenVR controller
- Oculus Remote
- Oculus Touch controller
- Windows Mixed Reality controller
This package will also prompt to create any required and missing Unity Input Manager axes.
Requires the Unity software version
Please refer to the installation guide to install this package.
Please refer to the How To Guides for usage of this package.
Code of Conduct
Please refer to the Extend Reality Code of Conduct.
Code released under the MIT License.