2.5.0 • Public • Published

    Cordova GoogleMaps plugin for Android, iOS and Browser

    Download Build test (master branch)

    This plugin displays Google Maps in your application. This plugin uses these libraries for each platforms:

    Both PhoneGap and Apache Cordova are supported.

    Android, iOS



    Quick install

    • Stable version(npm)

      $> cordova plugin add cordova-plugin-googlemaps \
          --variable API_KEY_FOR_ANDROID="..." \
          --variable API_KEY_FOR_IOS="..."
    • Development version(beta version)

      $> cordova plugin add \
          --variable API_KEY_FOR_ANDROID="..." \
          --variable API_KEY_FOR_IOS="..."

    PhoneGap Build settings

    <widget ...>
      <plugin name="cordova-plugin-googlemaps">
        <variable name="API_KEY_FOR_ANDROID" value="(api key)" />
        <variable name="API_KEY_FOR_IOS" value="(api key)" />
        You need to specify cli-7.1.0 or greater version.
      <preference name="phonegap-version" value="cli-8.0.0" />

    Install optional variables

    • PLAY_SERVICES_VERSION = (15.0.1)
      The Google Play Services SDK version. You need to specify the same version number with all other plugins. Check out the latest version here.

      This plugin requires the Android support library v4. The minimum version is 24.1.0. Check out the latest version here.

      This message is displayed when your application requests LOCATION PERMISSION for only necessary times.

      This message is displayed when your application requests LOCATION PERMISSION for always.

    Browser platform

    We support browser platform now! You can develop your application with browser, then run it! At the end of development, you can upload the html files to your server, or run it on Android or iOS devices.

    $> cordova run browser

    If you use ionic framework, it supports live-reload.

    $> ionic cordova run browser -l

    If you want to use live-reload, but you don't want to use other framework or without framework, cordova-plugin-browsersync is useful.

    $> cordova plugin add cordova-plugin-browsersync
    $> cordova run (browser/android/ios) -- --live-reload

    API key

    In the browser platform, the maps plugin uses Google Maps JavaScript API v3

    You need to set two API keys for Google Maps JavaScript API v3.

    // If your app runs this program on browser,
    // before ``
    //   API_KEY_FOR_BROWSER_RELEASE for `https:` protocol
    //   API_KEY_FOR_BROWSER_DEBUG for `http:` protocol
    // Create a Google Maps native view under the map_canvas div.
    var map =;

    Why two API keys?

    JavaScript code is text code. Even if you do obfuscation, it's still readable finally. In order to protect your API key, you need to set Key restriction for these keys.

    If you don't set API key, the maps plugin still work with development mode.{
      'API_KEY_FOR_BROWSER_DEBUG': '' // If key is empty or unset,
                                      // the maps plugin runs under the development mode.

    Which browser supported?

    Modern browsers should work without any problem.

    Internet Explorer 11 might work. We don't confirm all features, but basic features work.

    Behavior differences

    Google Maps JavaScript API v3 is completely different ecosystem with Google Maps Android API and Google Maps SDK for iOS.

    Google Maps JavaScript API v3 :

    • can't draw 3D building,
    • does't work if offline,
    • can't map rotation,
    • etc...

    In the browser platform, the maps plugin works almost the same behaviors as native platforms(Android, and iOS), but not exactly the same behaviors. So don't expect too much.

    Touch mechanism difference

    As you may know, this plugin displays native Google Maps view under the browser in Android and iOS. However this plugin displays as normal HTML element in browser platform.

    Because of this, touch behavior is different. The maps plugin does not hook the touch position, do not set background: transparent, ... etc. But if you use this plugin as normal behavior, you don't need to consider about this.

    Please support this plugin activity.

    In order to keep this plugin as free, please consider to donate little amount for this project.


    Release Notes

    • v2.5.0

      • Add: (Android/iOS/Browser) Support promise for TileOverlayOptions.getTile. You must return new URL in 5 seconds.

        var tileOverlay = map.addTileOverlay({
          getTile: function(x, y, zoom) {
            return new Promise(function(resolve, reject) {
              somethingAsync(function(url) {
      • Add: (Android/iOS/Browser) BaseClass.onThrottled()/addThrottledEventListener()/hasEventListener() are added.

        var marker = map.addMarker({ ... });
        marker.onThrottled('position_changed', function(latLng) {
        }, 1000);
      • Add: (Android/iOS/Browser) TileOverlayOptions.getTile can return base64 encoded image(png,gif,jpeg).

      • Fix: (Android) Can not load icon image file for Marker after external link opened.

      • Fix: (Browser) MapOptions.styles does not work.

      • Fix: (Android) map.setOptions() asks location permission always even options do no include myLocation and/or myLocationButton options.

      • Update: (Android) Set transparent backgroundColor at onResume() because some other plugins change background color.

      • Update: (Android/iOS) Improve accuracy of touch detection on geodesic polyline.

      • Update: (iOS) Remove "NSData+Base64" library. No longer necessary.

      • Update: (js) ionic 4 hides Google Maps view.

      • Fix: (Browser) MarkerCluster.remove() does not work on browser platform.

      • Fix: (Android/iOS/Browser) App crashes (or error) if no panorama available.

      • Fix: (Android/iOS/Browser) INFO_CLICK does not work on marker cluster.

      • Fix: (iOS) Can not click on HtmlInfoWindow.

    • v2.4.6

      • Fix: (iOS) Only src/ios/check_sdk_version.js error.
    • v2.4.5

      • Fix: (Browser) GeocoderResult.extra.lines field is incorrect position.
      • Fix: (Android/iOS/Browser) file is missing.
      • Update: (Android/iOS/Browser) Detecting way of viewport-fit=cover.
      • Update: (iOS) No longer use com.googlemaps.ios. Use CocoaPod installation instead.
    • v2.4.4

      • Fix: (Browser) All methods were tested, and fixed lots of bugs.
      • Fix: (Android/iOS) Executes map.animateCamera() while map has been detached automatically causes dead lock.
      • Update: (iOS) Fixed issue where plugin could appear behind other plugins
      • Update: (Android) getMyLocation() does not return if application has been launched when location is disabled, then enable the location after soon.
    • v2.4.3

      • Fix: (Browser) HTMLInfoWindow displays unnecessary scroll bars.
      • Fix: (Android) Can not load KML file from http://localhost on ionic 3.
      • Fix: (iOS) Can not click bottom 20px.
      • Fix: (Browser) map.setCameraTarget() implementation is wrong.
      • Fix: (iOS) GroundOverlayOptions.anchor property is missing.
      • Add: (Android/iOS/Browser) GoogleMapOptions.preferences.gestureBounds property. You can set limit bounds of panning.
        var map =, {
          'preferences': {
            'gestureBounds': [
              {lat: ..., lng: ...},
              ... ,
              {lat: ..., lng: ...}
    • v2.4.2

      • Fix: If application uses ionic v1, it can't interactive with map view on only iPhone5 because of resetCSS
      • Fix: Cannot set property 'isMap' of undefined error
      • Update: (Browser) Can not load Google Maps JavaScript API v3 with libraries=places
    • v2.4.1

      • Fix: map.getMap() does not work when page changing on ionic v4.
      • Fix: LocationService.hasPermission() is not implement for browser platform.
    • v2.4.0

      • Add: Browser platform!
      • Add: method.
      • Add: icon property for KmlOverlayOptions
      • Fix: map.addKmlOverlay() does not work if page url contains '#hash'


    Demo (Browser)


    All documentations are here!!

    Quick examples

    var options = {
      camera: {
        target: {lat: ..., lng: ...},
        zoom: 19
    var map =, options)

    var marker = map.addMarker({
      position: {lat: ..., lng: ...},
      title: "Hello Cordova Google Maps for iOS and Android",
      snippet: "This plugin is awesome!"

    var markerCluster = map.addMarkerCluster({
      //maxZoomLevel: 5,
      boundsDraw: true,
      markers: dummyData(),
      icons: [
          {min: 2, max: 100, url: "./img/blue.png", anchor: {x: 16, y: 16}},
          {min: 100, max: 1000, url: "./img/yellow.png", anchor: {x: 16, y: 16}},
          {min: 1000, max: 2000, url: "./img/purple.png", anchor: {x: 24, y: 24}},
          {min: 2000, url: "./img/red.png",anchor: {x: 32,y: 32}}

    var html = "<img src='./House-icon.png' width='64' height='64' >" +
               "<br>" +
               "This is an example";

    var circle = map.addCircle({
      'center': {lat: ..., lng: ...},
      'radius': 300,
      'strokeColor' : '#AA00FF',
      'strokeWidth': 5,
      'fillColor' : '#880000'

    var polyline = map.addPolyline({
      points: AIR_PORTS,
      'color' : '#AA00FF',
      'width': 10,
      'geodesic': true

    var polygon = map.addPolygon({
      'points': GORYOKAKU_POINTS,
      'strokeColor' : '#AA00FF',
      'strokeWidth': 5,
      'fillColor' : '#880000'

    var groundOverlay = map.addGroundOverlay({
      'url': "./newark_nj_1922.jpg",
      'bounds': [
        {"lat": 40.712216, "lng": -74.22655},
        {"lat": 40.773941, "lng": -74.12544}
      'opacity': 0.5

    var tileOverlay = map.addTileOverlay({
      debug: true,
      opacity: 0.75,
      getTile: function(x, y, zoom) {
        return "../images/map-for-free/" + zoom + "_" + x + "-" + y + ".gif"

      'url': 'polygon.kml'
    }, function(kmlOverlay) { ... });

      // US Capital cities
      "address": [
        "Montgomery, AL, USA", ... "Cheyenne, Wyoming, USA"
    }, function(mvcArray) { ... });

    poly utility
      {lat: 41.79883, lng: 140.75675},
      {lat: 41.79883, lng: 140.75673}
    var contain =
                        position, GORYOKAKU_POINTS);
    marker.setIcon(contain ? "blue" : "red");

    encode utility
      {lat: 41.79883, lng: 140.75675},
      {lat: 41.79883, lng: 140.75673}
    var encodedPath =

    spherical utility
    var heading =
                            markerA.getPosition(), markerB.getPosition());
    label.innerText = "heading : " + heading.toFixed(0) + "°";

    Location service {
      alert(["Your current location:\n",
          "latitude:" +,
          "longitude:" + location.latLng.lng.toFixed(3),
          "speed:" + location.speed,
          "time:" + location.time,
          "bearing:" + location.bearing].join("\n"));

    var div = document.getElementById("pano_canvas1");
    var panorama =, {
      camera: {
        target: {lat: 42.345573, lng: -71.098326}

    What is the difference between this plugin and Google Maps JavaScript API v3?

    Google Maps JavaScript API v3 works on any platforms, but it does not work if device is offline.

    This plugin uses three different APIs:

    In Android and iOS applications, this plugin displays native Google Maps views, which is faster than Google Maps JavaScript API v3. And it even works if the device is offline.

    In Browser platform, this plugin displays JS map views (Google Maps JavaScript API v3). It should work as PWA (progressive web application), but the device has to be online.

    In order to work for all platforms, this plugin provides own API instead of each original APIs. You can write your code similar to the Google Maps JavaScript API v3.

    Feature comparison table

    Google Maps JavaScript API v3 Cordova-Plugin-GoogleMaps(Android,iOS) Cordova-Plugin-GoogleMaps(Browser)
    Rendering system JavaScript + HTML JavaScript + Native API's JavaScript
    Offline map Not possible Possible (only your displayed area) Not possible
    3D View Not possible Possible Not possible
    Platform All browsers Android and iOS applications only All browsers
    Tile image Bitmap Vector Bitmap

    Class comparison table

    Google Maps JavaScript API v3 Cordova-Plugin-GoogleMaps
    google.maps.Map Map
    google.maps.Marker Marker
    google.maps.InfoWindow Default InfoWindow, and HtmlInfoWindow
    google.maps.Circle Circle
    google.maps.Rectangle Polygon
    google.maps.Polyline Polyline
    google.maps.Polygon Polygon
    google.maps.GroundOverlay GroundOverlay
    google.maps.ImageMapType TileOverlay
    google.maps.MVCObject BaseClass
    google.maps.MVCArray BaseArrayClass
    (not available) MarkerCluster
    google.maps.KmlLayer KmlOverlay
    (not available) LocationService
    google.maps.StreetView StreetView
    google.maps.Data (not available)
    google.maps.DirectionsService (not available)
    google.maps.DistanceMatrixService (not available)
    google.maps.TransitLayer (not available)
    google.maps.places.* (not available)
    google.maps.visualization.* (not available)

    How does this plugin work (Android, iOS)?

    This plugin generates native map views, and puts them under the browser.

    The map views are not HTML elements. This means that they are not a <div> or anything HTML related. But you can specify the size and position of the map view using its containing <div>.

    This plugin changes the background to transparent in your application. Then the plugin detects your touch position, which is either meant for the native map or an html element (which can be on top of your map, or anywhere else on the screen).

    The benefit of this plugin is the ability to automatically detect which HTML elements are over the map or not.

    For instance, in the image below, say you tap on the header div (which is over the map view). The plugin will detect whether your tap is for the header div or for the map view and then pass the touch event appropriately.

    This means you can use the native Google Maps views similar to HTML elements.

    Official Communities


    npm i cordova-plugin-evoca-googlemaps

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