Are you tired of manually adding ios dependencies in Cordova apps? Me too. Android has Gradle support out of the box, but CocoaPods get no love. That is until now.
With this plugin you can define plugin or project CocoaPods dependencies right in the xml.
After adding this plugin be sure to open the .xcworkspace in XCode instead of the .xcodeproj.
Note: Dependencies defined in the config.xml take precedence of dependencies defined in plugin's.
Note: The highest value of minimum ios version will be used and use_frameworks! will be enabled if the flag is set anywhere.
How does it work?
It looks for <pod> entries the config.xml and plugin.xml, creates the Podfile, updates the necessary configs and then runs pod update for you.
How do I install it?
If you're like me and using Cordova CLI:
cordova plugin add cordova-plugin-cocoapod-support --save
phonegap local plugin add cordova-plugin-cocoapod-support
How do I use it?
Plugin developers, here's a sample plugin.xml.
A Plugin With CocoaPods DependenciesA plugin demonstrating the use of CocoaPods dependencies.<!-- optionally set minimum ios version and enable use_frameworks! --><!-- optionally add private spec sources --><!-- use the latest version of a pod --><!-- use a specific version of a pod --><!-- use a custom repo --><!-- target specific configurations, this can be combined with all other options --><!-- add a pod dependency using a custom podspec --><!-- add pod dependency using the spec parameter like a Cordova framework -->
App developers, here's a sample config.xml. Entries in the config.xml will override the plugin.xml(s).
This is useful if you need to resolve conflicts between plugins or if a plugin doesn't include it's iOS dependencies.
CocoapodsDemoAn app demonstrating the use of CocoaPods dependencies.<!-- set platform :ios, defaults to 7.0 --><!-- add use_frameworks! to Podfile, this also disabled bridging headers --><!-- use the latest version of a pod --><!-- use a specific version of a pod --><!-- use a custom repo --><!-- target specific configurations, this can be combined with all other options --><!-- add a pod dependency using a custom podspec --><!-- add a pod dependency using the spec parameter like a Cordova framework --><!-- if pod uses a bundle that isn't compatible with Cocoapods 1.x -->
- If you get errors like the following.
error: Resource ".../Build/Products/Debug-iphonesimulator/Lock/Auth0.bundle" not found. Run 'pod install' to update the copy resources script
Add the fix-bundle-path attribute to the pod tag with the path after the device. In this case:
This is caused by a bug in the later versions of CocoaPods.
or have a look at the example plugin.
- The plugin now detects Cordova framework tags with type="podspec" so there shouldn't be anymore conflicts with the native functionality and the plugin.
- Pod "id" was deprecated in version 1.3.0. You should use "name" instead. But don't worry "id" will continue to work. I made this change to better align with the podspec.
- Enabling the pods_use_frameworks preference disables the bridged headers property added by CB-10072. This might cause odd behavior in some projects.
- Update with examples of all of the supported pod attributes (git, podspec, path, subspec, configuration(s) )